The one-person company that makes the League of Legends stats tool gets a $55 million acquisition

Zoom in / League of Graph June 2023 top rankings for league of legends Characters: most popular, highest winrate, highest mined, winrate changes, after patch 13.12 update.

University of Charts

Wargraphs is a Paris-based company that, until last week, had one employee, Jean-Nicolas Mastin, 35, and made two main products: University of Charts And professor.

If you are not playing or watching league of legends matches (or TeamFight Tactics or Runeterra Legends), you’ve never heard of these apps. If you do, League of Graphs’ dense stats and in-game tool for seeing them, Porofessor, can be invaluable tools for understanding win rates, character selection, and other deep stats for each competitive player. Gold, Kills, Creeps updated per minute, Kill Post, Wards placed, and other stats updated in real time, as is The popularity of each player characterproviding some immediate descriptive discussion.

The tools, in development since at least 2013, are dense and colorful and can be loaded into your game with the help of another tool, Overwolf – itself the beneficiary of $52.5 million in funding Two years ago, the company was valued at more than $500 million. And they depend on Riot Games API.

You might be asking yourself how many people are digging into this in one game. MOBA Network, a Swedish acquisition company focused on massively multiplayer online battle arena (MOBA) games, gave one answer last week: 50 million euros (about $55 million).

According to a MOBA press release regarding the acquisition (ex Spotted by TechCrunch), Wargraphs generated €12.3 million ($13.4 million) in sales during the year leading up to November 2022, selling advertising on its websites and in-game app. Wargraphs has 800,000 daily users, the Porofessor app has been downloaded nearly 10 million times, and the site has 4.5 billion page views.

“Together with the founder… we already have plans on how to develop the assets further and expand into new games and markets,” MOBA Network CEO Björn Mannerqvist wrote.

It’s not an easy time to raise money for a digital startup right now, but gaming services – especially those that generate steady revenue in high-end games like league– may be an exception. You can dig into some corner of esports to see struggling leagues with exaggerated ambitions. But proven popular games, and the services that are naturally growing around them, seem far from suffering.

leagueDesign Director Greg Street caught up with Ars in 2018 to talk about the game’s evolution and how it handles players in casual sports and more.

Listing image by Getty Images

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